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Madden 10 User Catching

June 5th, 2009 bigbuddah No comments

Bionic Swat in Madden 09

 

With the highly anticipated Aug. 14 release date getting closer by the day, it’s causing many fans of the storied franchise to ponder exactly what Madden 10 will be like. To be honest, I don’t have the slightest clue. Take it as gossip or rumor if you please, but I can tell you that I heard from someone who attended E3 that there will be no more rocket catching in the upcoming version of the game. Also, he said that pure user catching has been improved and that the passing style will be tuned more towards how Madden has played on the ps2.

For self-proclaimed, offensive geniuses like myself, Madden has always been seen as a venue used to display a tight gameplan and a professional looking passing game similar to what you would see on any given Sunday. As most of us have already noticed, passing in Madden 09 was fairly easy, not including such faulty animations as the dreaded bionic swat and the defensive backs magically swatting passes down that they somehow saw with the two eyes on the back of their head. From what I’ve hear though, passing in madden 10 will be revamped and more realistic. Sticking with the information I have heard from a source, the new physics engine won’t allow the dreaded rocket catch that plagued this year’s game. Putting it as simple as possible, it’s most likely that Madden gamers will no longer be able to rely on stopping their wide receiver on a dime, turning him around and holding the catch button, only to have the ball go directly into his hands, no matter how many people were covering him. .

User catching is something that has always been used by big-time Madden players to judge skill level. Simply put, it’s looking like Madden 10 will require more than just user catching. Recognizing coverages and timing will also be key to success in the passing game. For the first time in years, maybe ever, You will actually need a real gameplan and precise execution to become an elite player in Madden 10.